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Venerable Commander, Fred Kendall bringing you the latest developments from back here in the Developer War Room. It’s an honor to be presenting our latest update to you today (Version 3.03).
This update sees the addition of new Alliance Skill [Rapid Training]. When activated, this Skill greatly increases the Training Speed for all Alliance Members. We’ve also added a Level 0 feature for Alliances participating in the Theater of Conquest so that Alliance Leaders and Officers can better manage their Alliance Members.
As Thanksgiving approaches, I’d like to wholeheartedly thank all of our Commanders. We cherish your companionship and we will endeavor to deliver the ultimate gaming experience to you as we continue to add a new suite of features to the game. Join me, if you will, as we walk through the new update and discuss the changes we look forward to seeing in the game.
1. New Feature: New Alliance Skill [Rapid Training]
1. Commanders may go to Alliance Skills to view the new Skill [Rapid Training].
2. Activating this Skill greatly increases the Training Speed of all Alliance Members.
3. The Cooldown time for this Skill is 72 hours.
2. New Feature: Alliance Level 0
We realized that Alliances ran into a bottleneck when unable to adjust the settings for Alliance Members when the Theater of Conquest was underway and Alliances were frozen as Alliance Leaders/Officers were unable to punish Members who were deliberately creating trouble. This is the reason behind adding Level 0, as it will make life easier for Leaders and Officers managing Alliance Members.
1. Level 0 only applies when an Alliance is frozen.
2. Members placed at Level 0 cannot burn Villages belonging to other Alliances and are unable to block another Alliance attempting to expand their Territory.
3. Placing a Member at Level 0 or promoting them to a higher Level is performed in the same way as promotions/demotions currently are in the game.
3. New Feature: City Warm-Up Event
1. The day before Modern City (Level 2 and Level 3) gates open, Commanders may join in the Warm-Up Round where you’ll have a chance to contend with other Commanders in the same Battleground for a Grand Prize.
2. The City Warm-Up Round consists of 3 stages:
1) Stage 1 lasts for 3 days, during which Raven Guards appear on the Map. Defeat them and collect their Dropped Supplies to gain a pile of Resources.
2) Stage 2 lasts for 2 days, at which time you can increase your Building Power and Tech Power or use Arms Coupons and complete Stage Missions to earn rich Rewards.
3) Stage 3 lasts for 2 days, at which you can earn incredible Rewards by performing enemy Kills.
When the event draws to a close, Points are tallied and Rank Rewards are issued.
4. New Feature: Munition Mechanician Event
In this event you’ll come across a salvaged decoder which needs a thorough repair job. New event [Munition Mechanician] starts on November 19 and runs for 3 days. After Following the November event, Commanders may join in the event once per month.
1. The decoder is made of 50 different Levels of Tiles which need repairing. Expend Valves to carry out necessary repairs.
2. Before you start repairing each Level, select a Reward for the Key Tile you are repairing. Every 5th Level you reach, you’ll gain access to Rewards of a finer quality for the Key Tiles!
3. As soon as you repair a Key Tile, you enter the next Level.
4. To earn Valves, defeat Raven Troops or destroy Raven Bunkers and collect their Dropped Supplies, purchase the Munitions Mechanician Gift or purchase Valves with Gold while the event is running.
5. Repair Progress resets as the event draws to a close and all remaining Valves are converted into other Rewards.
5. Functional Optimizations: Officer Missions
1. Optimized rules: As you view the Officer Missions page, you’ll see an Info button in the top-right corner where you can find clear descriptions on the rules for Officer Missions.
2. Optimized labels: We’ve realized that as more Officers hit the stage, there is a greater need for Skill labels for Officer Missions to be organized following a clear logic. Thus, we have readjusted the Officer Mission labels for some Officers so that Officers can be deployed on more Missions.
3. Optimized Success Rate for Officer Missions: We found that the initial Success Rate for Lvl 2, 3, 4 and 5 Officer Missions was lower than we anticipated, making it harder to achieve a 100% Success Rate. Thus, we decided to adjust the initial Success Rate for Lvl 2, 3, 4 and 5 Officer Missions so that a 100% Success Rate can be more easily attained.
4. The Success Rate for Officer Missions that are underway as the new update goes live may be reduced due to the optimizations made to Officer Mission labels. Compensation for this will be provided to all Commanders via Mail.
6. Functional Optimizations: Base Design
1. Base Area Optimization
In recent updates, we found that when Commanders were engaging in combat, Commander Bases were intruding on and obstructing more nearby Map Grids than they should have been and the Base size was not accurately displayed. This led to misoperations when Commanders were dragging Units on the field nearby a Base. To avoid such an experience we reduced the obstructive area of Bases to make it more accurate and so that the appearance of Bases reflect their actual size more closely.
We’ve adjusted the Base Firing Range based on the Base area optimizations so that Base size and counterattack Firing Range are more accurately portrayed on the UI.
The Base area optimizations will not affect the space between Commander Bases when occupying Villages or when engaging in combat, which will remain unchanged.
2. Base Floating Text/Image Optimizations
1) The Base Maintenance floating prompt now appears above your Command Center and takes precedence over an Airdrop prompt when they occur at the same time.
2) The appearance of images floating above Base Buildings responsible for generating Economic Resources (Military Funds, Steel or Crude Oil) has been improved.
3) Progress images floating above the Engineering Center and Research Center have been removed and replaced by complete or incomplete images.
3. Base Barracks Performance Optimizations
Added a number on each of the Barracks to identify them as No. 1, No. 2, No. 3, No. 4 and No. 5 Barracks so that Commanders can immediately identify them when undertaking Missions.
4. Supplies Optimizations
In the new update, when Commanders use Supply items, your screen view will remain at the same position where the item was rather than returning to the top of the screen.
5. Return to Base View Optimizations
As the new update goes live, when your Base is not within view and you tap on the Base icon on the bottom-left of the UI, the default view is not a close-up view of your Base. Instead, a comfortable view above your Base is now the default with your Base at the center of the screen.
7. Other Optimizations
1. [Events]
It’s time to celebrate Thanksgiving!
1) The theme we are focusing on this Thanksgiving is a heartfelt Homecoming for our warriors who serve out on the field. Join in the Thanksgiving Dinner event and share delightful meals with your family and friends.
2) Join in the Hearty Feast and consume Corn to earn event Points and unlock abundant Rewards!
3) Take part in our Homecoming event and complete Missions to earn rich Rewards. Complete all Missions to claim an additional 5-Star Unit Piece.
This Thanksgiving we’ve got a new Base Skin which we’re sure you’ll be thrilled to see.
2. [Airforce]: Optimized UI design for Airforce Unit Attributes.
3. [Airforce]: Optimized the logic for Bombers returning to Base.
4. [Armament Chests]: The background image now changes as you switch between different Chests.
5. [Campaigns]: We’ve added some tips following each Campaign defeat so that Commanders are given cues on how to quickly raise their Power.
6. [Conquest]: Clear prompts are now given for Theater of Conquest Missions so that Commanders know exactly what each Mission entails.
7. [Units]: Optimized display for Unit Types.